Tuesday, January 25, 2011

[MtG] Type 4 - The Basics of the Best Casual Format Ever

This is the initial entry to my series of blogs on the Type 4 format, which is meant to document the development of my group's Type 4 Stack, analysis of cards for their value in Type 4, and discussion of certain house rules and how they affect card choices and the overall play experience.

As a brief introduction to the topic, Type 4, also known as Limited Infinity, is a casual Magic the Gathering format that's based on two primary principles:

  1. You have infinite mana of every color and type (including colorless and exotic types like snow mana).
  2. The Rule of Law is in effect; aka. You may only cast one spell per turn.
A single communal pile or Stack of cards is assembled, drafted, and then games are played using all drafted cards (no sideboards), often in a single multiplayer table.

The fun is that with infinite mana, you can pretty much use the most degenerate, high-cost spells you have. Within limits of course. Spells and effects which can kill people outright shouldn't be used in the Stack. Those with X costs should be especially regulated for brokenness (ex. Fireball for infinite damage to all opponents, Healing Stream for infinite life, Stroke of Genius to make someone draw infinite cards).

Otherwise, toss in every crazy high cost rare or abusable card ability you can find. I won't go too much into it, especially since there's already a great article on the subject written by Steven Menendian.

Instead, I'll move onto the house rules used in my Stack. These house rules justify some of the card choices in the Stack itself, as well prevent individual errata on any of the cards.
  1. You may cast one additional alternative cost spell per turn on top of your standard spell per turn. Examples of these are cards with alternative costs (ex. Force of Will), cards which cost 0 mana (ex. Pact of Negation), or whose costs have been reduced to 3 or lower by special conditions (ex. Avatar of Woe).
  2. The maximum value of X in any cost is 20.
  3. Effects/abilities which pump power, draw cards, or copy spells/effects can only be activated twice per turn per card.
That's enough for an introduction. For the next entry, I'll discuss the mainstay beatstick creatures of the stack, and which ones are stand-ins for replacement.

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